A new WebGL/HTML5 3D Front-End

A flexible web component has been developed to publish multi-resolution 3D assets online and to explore them interactively on modern browsers. The Front-End (PHP + JavaScript) is based on osgjs, jQuery, Gunzip and modern HTML5/CSS capabilities. For those unfamiliar with the osgjs library, it’s the same javascript library used by SketchFab platform. Such component is conceived to interact with complex and multi-resolution 3D scenes, large 3D terrain datasets and items on both desktop and mobile browsers, while maintaining high performance through state-of-the-art organization (scene-graphs), resource management and paging techniques.

A quick glance at current main features:

  • SceneGraph based: hierarchical culling, instancing for efficient streaming, ease of composition and organization for complex scenes, efficient handling of spatial transformations, multiple nodes loading and much more…
  • Multi-texturing, paged multi-resolution, geometry and texture compression
  • Support for several peripherals out-of-the-box: mouse, keyboard, gamepad, LeapMotion and others
  • Multi-Touch enabled on desktop browsers and mobile devices (tablets and smartphones)
  • Easy embed in web pages
  • Support for metadata presentation through server-side or cross-server (external) XML files
  • Support for POV (Point-of-Views): management of camera transitions and navigation states, permalinks for easy sharing (QR-codes, etc.)
  • Support for Spherical Panoramas (equirectangular)
  • VR Support (experimental) for OculusRift 2

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